So, for some time i wanted to start working on some stylized props. This is my first attempt, i still have a lot to learn but i'm glad how it turned out!
The base model was made in Blender, and Zbrush for the High Poly mesh. Textured with Substance Painter, and the render was made with Unreal Engine 4.
2048x2048 Textures
Inspired on this beautiful concept art by IWSE Zhang
https://www.artstation.com/artwork/1nJR1e